Ubiweek Part 1: It’s HOW big?!

acupdate

This week on the Geek Infusion, Matthew is going to do something new and slag off on Ubisoft. And by new, we mean his long-standing favourite hobby.

It’s no secret that for the past few years, I’ve thoroughly enjoyed the Assassin’s Creed series. I own them all, including the over-priced “games” on the PSN, and am thoroughly looking forward to digging my teeth into Unity once my child is born.

But, as I’ve stated elsewhere on this blog, nothing gets better without criticism. And so Ubisoft is going to have to endure a weeks worth of smacks on the bottom from myself and a colleague.

Therefore, without further ado, I present to you Ubiweek: Part 1, entitled “It’s HOW big?!”

So, Assassin’s Creed: Unity this week received it’s fourth update. And it’s…well, rather large on the Xbox. A whopping 40GB. Steady on there, lads. It’s a patch, not an entirely new game. Though from the reports I’ve been reading and the videos I’ve been watching, It might just be better to burn the whole of digital Paris to the ground and start over.

Then again, this is essentially what the did in certain places.

Figure on that for a second. It was literally quicker to rebuild and remove certain parts of the map than it was to primarily fix the frame-rate issues that the game was suffering from. This is unique to my knowledge. At least, it’s unique to a live release. This is the kind of crap that is supposed to get cleaned up in-house before the game launches. This is why patches are a crutch.

But if that isn’t enough, Ubisoft has no intention to fix the bug of a patch. Instead, they have offered an exceptionally inconvenient work around: Uninstall the game, re-install it using the disc, then download the patch.

This is of small comfort to people who purchased the game either on the XBL or who bought a bundle Xbox One from either EBGames or Best Buy. The game is also in digital format this way.

And you know what? It’s not even the size of the download that makes me mad, it’s that they are putting the onus of fixing the issue on the player. Once again, Ubisoft is releasing something that is inconveniencing it’s player base, and, essentially, saying “tough luck, sort it out among yourselves,” and then offering a half-heated apology.

This is the kind of crap that I’m hoping gamers are going to start standing up to. Your $70 is worth more than this. Your time is worth more than that, and if you’re on a limited amount of bandwidth, then they may be, in fact, costing you more money now than you’ve already spent. And let me tell you, the offer of a free game (one of which is having its own fair share of issues) is nowhere near enough compensation for the terrible way that Ubisoft has thusfar treated its customers.

Thanks for reading and check back tomorrow for part 2 of Ubiweek: We’re getting what?

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Ubiweek Part 1: It’s HOW big?!

One thought on “Ubiweek Part 1: It’s HOW big?!

  1. Prof.mcstevie says:

    Not everyone in the world has decent internet either, some could get through that patch in a few hours some almost a week.

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